Mount CMSC 425 : Lecture 5 More on Geometry and Geometric Programming
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چکیده
Local and Global Frames of Reference: Last time we introduced the basic elements of affine and Euclidean geometry: points and (free) vectors. However, as of yet we have no mechanism for representing these objects. Recall that points are to be thought of as locations in space and (free) vectors represent direction and magnitude, but are not tied down to a particular location in space. We seek a “frame of reference” from which to describe vectors and points. This is called a coordinate frame.
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1 Copyright, David M. Mount, 2016, Dept. of Computer Science, University of Maryland, College Park, MD, 20742. These lecture notes were prepared by David Mount for the course CMSC 425, Game Programming, at the University of Maryland. Permission to use, copy, modify, and distribute these notes for educational purposes and without fee is hereby granted, provided that this copyright notice appear ...
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1Copyright, David M. Mount, 2013, Dept. of Computer Science, University of Maryland, College Park, MD, 20742. These lecture notes were prepared by David Mount for the course CMSC 425, Game Programming, at the University of Maryland. Permission to use, copy, modify, and distribute these notes for educational purposes and without fee is hereby granted, provided that this copyright notice appear i...
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Local and Global Frames of Reference: Last time we introduced the basic elements of affine and Euclidean geometry: points and (free) vectors. However, as of yet we have no mechanism for representing these objects. Recall that points are to be thought of as locations in space and (free) vectors represent direction and magnitude, but are not tied down to a particular location in space. We seek a ...
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تاریخ انتشار 2016